![]() ![]() Metroid Prime is a very solitary, story-centric experience, and the basic story is apparent as each title is played through however, there is a deeper back-story to each game that the player must piece together themselves. These must all be swept up if the player wishes to achieve the 100% endings - thus unlocking cutscenes offering small insights into 'possible' future titles - which adds a little longevity. There are also many expansions cleverly hidden along the way to increase health, missiles and energy beam combos. It does well to shake up the play a little, but it pales in comparison to the beautifully crafted Aether. Gameplay throughout remains brilliant, though Metroid Prime 2's pace slips a little due to to much time spent within its overly tedious dark world, which players must venture into to bypass areas that they cannot traverse through in Aether's light form. Alternately, puzzles may need to be completed in order to expose its weakness. Every so often you'll come across a point where the game launches a jaw-droppingly huge boss upon you again, you must target their weak spots, usually with newly acquired equipment (e.g. The majority of creatures encountered prove to be a hostile (and tough) threat to Samus, who must first scan the creature to discover its weak points so that she might ultimately take it down. The player is constantly thrown head first into rooms full of life, and not the nice fluffy kind. Of course, that's not the only aspect to the games though action is not the be-all and end-all of Metroid Prime, it does play a significant role. These will usually require some, or all, of Samus' abilities to pass, such as transforming into Morph Ball mode or using various visors to see objects which are hidden out of plain view. ![]() More often than not, the player will be faced with a puzzle to solve before they can move on. Whilst choosing exploration over all-out action may not sound like the most exciting strategy, the way the whole thing is presented makes it so much more. The gameplay in all three titles focuses on exploring these exotic lands in order to gain power-ups in order to advance to the next area to save the worlds from ultimate destruction. Taking place behind Samus' visor in first person perspective, the player explores the lush worlds of Tallon IV, Aether, and a plethora of planets in the final game. It's Samus' job to eradicate it, and Metroid Prime, for good. Over the course of the trilogy, there is constant threat from a substance called Phazon which is seemingly being spread by the titular Metroid Prime. Throughout all three games the player assumes the role of heroine Samus Aran, a bounty hunter adopted by the technologically-advanced Chozo race, who trained her and gave her the power suit in the hope that she would one day be the saviour of the cosmos. ![]()
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